Game Developer Talks
Investigating and Dispelling Shader Myths... with Science!
Presented by Matt Oztalay
Thursday, October 27, 2022
10:00-11:30am PT / 1:00-2:30pm ET
We've all got those little habits we've picked up in writing our shaders and materials over the years. You heard it from a friend who heard it from a friend that you should always try to multiply instead of divide. You think you remember someone telling you to use a LUT instead of a polynomial. You've always packed your floats into a vector before you do the math on them.

It's time to put these assumptions and firmly-held beliefs to the test! We'll look into the source and theory behind some common shader dogma, and put them to the test with the power of the Unreal Engine.

Speaker Bio: Matt Oztalay is a Developer Relations Technical Artist at Epic Games, helping users of the Unreal Engine push the boundaries of what's possible with real-time rendering and interaction. Matt graduated from Ringling College of Art and Design with a BFA in Game Art and Design. He has worked in the games industry for more than ten years, and in that time he has contributed to the Saint's Row, Darksiders, Halo, Call of Duty, Crackdown, and World of Tanks franchises.

Brought to you by the editors of Game Developer, the content team of GDC, and the analysts of Omdia's Game Intelligence Service.
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